Many armors, accessories, and buffs only benefit a specific class, especially later in the game. In general, it is recommended to focus on one class. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights). It is advised for players to try out every weapon they find to help determine what works best for them. Any equipment, such as accessories and armor, that is not specific to a class will be listed here.Įach class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It utilizes a unique stealth mechanic that adds new attacks to many rogue weapons, decreases enemy Aggro, and increases overall damage done by rogue weapons.Īll - This "class" describes usable gear and items for all classes. Rogue - The rogue class is a brand-new class created by the Calamity mod that generally consists of thrown weapons. Summon weapons can be used in conjunction with other classes, however, the player must note summoning weapons' frequent conflicts with Immunity frames and Calamity's minion damage nerf when holding other weapons. Summoner - The summoning class is good at dealing with multiple threats, but most summoner armors have low defense, and minions are often inaccurate against enemies that move very quickly. Mages must craft or purchase mana potions if they wish to use high-mana-cost weapons for extended periods of time. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mage - The magic class is fragile but highly varied in attack style, often utilizing special mechanics such as homing and area-of-effect damage. Ranged users must gather materials to craft ammunition, but this is not a significant drawback. Ranger - The ranged class is a powerful bossing class with very high single-target damage output and can attack from a long range. Melee - The melee class sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average DPS. This guide will show potential weapon and equipment builds for each of the five classes at various points in the game's progression. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized to succeed efficiently. The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. This guide was last updated for version 2.0.2.001.įor detailed armor set recommendations at every stage of the game, see Guide:Armor progression. This means the page will walk you through a specific task, strategy, or enemy/ boss fight.
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